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Ghost Recon Breakpoint: Skell Technology Drone Threat Trailer

Working with Mathematic Studio on this trailer for Ubisoft Tom Clancys Ghost Recon Breakpoint was a great opportunity.
I was part of the very talented Environment team asked to create the three main CG environments we can see in the trailer: the wheat field, the highway road and the drone training field.
I was personally tasked with the creation of the highway road where the truck collision takes place: from modeling and texturing to setdressing all the aspects of the road itself, its props, and the side grounds and scattered vegetation. The highway was then integrated in the surrounding forest area.
Being able to participate in the creation of a trailer for Ubisoft was a real treat !

Highway road wide shot - Modeling, Texturing, Setdressing of the road, barriers, props and side grounds, including vegetation scattering.

Highway road wide shot - Modeling, Texturing, Setdressing of the road, barriers, props and side grounds, including vegetation scattering.

Highway checkpoint - All aspects of the environment, excluding the matte painting of the city in the background.

Highway checkpoint - All aspects of the environment, excluding the matte painting of the city in the background.

Full trailer for Ubisoft Tom Clancys Ghost Recon Breakpoint : Skell Technology Drone Threat